7 games supported · Ready to deploy

NPCs that actually talk back.

NPCX gives every NPC on your game server a voice, a personality, and a memory. Players talk to them naturally. They respond in character, out loud. They remember the conversation next time.

npcx engine
<400ms
First voice to speaker
24
Distinct NPC voices
7
Supported game titles
$0
Per-interaction cost
What you get

World knowledge, not just personality

Every NPC inherits a deep understanding of their game world — neighborhoods, factions, landmarks, currency, lore, slang. A bartender in Los Santos knows the Vagos run Rancho. An innkeeper in Whiterun knows about the dragon attack on Helgen. They don't just have character — they have context.

24 game-aware voices

Voices tailored per world — a bartender in GTA sounds American and urban, the same archetype in Skyrim sounds Nordic and medieval. Voice cloning from a 10-second sample. Three engines: Kokoro, Fish Speech, ElevenLabs.

NPCs talk to each other

Two NPCs can have a conversation that nearby players overhear. Trigger it from your scripts — a bartender and a cop arguing about crime in Davis. Players walk in mid-conversation. That's a clip.

React to the world

NPCs react to game events — gunshots, police chases, weather changes, player actions. Wire any game event to an NPC and they respond in character:

exports.npcx:reactToEvent("sal_bartender", "A gunshot nearby")

NPCs that do things

NPCs can give items, open doors, trigger missions. The engine returns action codes your scripts execute. An informant says "Here, take this" and a weapon appears in your inventory.

Permanent memory

NPCs remember players across sessions and server restarts. Come back next week — the bartender remembers your name and what you asked about last time.

Never breaks, ever

Under heavy load, NPCs silently fall back to scripted lines. If anything in the backend goes down, the system self-heals. Players never see an error, a loading screen, or a broken conversation. The worst case is the status quo.

One-folder install

Drop the NPCX resource into your server. Set the engine IP. Done. No framework dependency — works with QBCore, ESX, Qbox, standalone, any game.

Supported games
GTA V
FiveM
READY
Red Dead Redemption 2
RedM
READY
Skyrim
Skyrim Together Reborn
READY
Fallout 4
Mantella-compatible
READY
Garry's Mod
DarkRP / Lua
READY
Minecraft
Paper / Fabric
READY
Arma Reforger
Enfusion scripting
READY
Your game
Any mod API
TALK TO US

The NPCX engine is game-agnostic. Character definitions, world bibles, voices, and memory work across every game. Each new title needs only a thin connector — a few hundred lines of game-native code. If your game has multiplayer servers with NPC spawning, we can support it.

One engine, any world

Characters are universal.
Worlds are modular.

An NPC's personality, voice, and behavior work identically whether they're a bartender in Los Santos, an innkeeper in Whiterun, or a deputy in Rhodes. The engine doesn't know what game it's running in — it just knows the world bible and the character sheet.

Server owners describe NPCs with structured character sheets, like D&D NPC cards. No prompt engineering. No AI knowledge required. Tell us who they are, we bring them to life.

// GTA V bartender { "name": "Sal", "world": "los_santos", "role": "Bartender", "temperament": "Gruff but fair", "speech_style": "Short, dry humor", "secrets": ["Dock shipments"] } // RDR2 saloon barkeep { "name": "Dutch", "world": "red_dead", "role": "Saloon bartender", "temperament": "Friendly, no-nonsense", "speech_style": "Frontier drawl", "secrets": ["Pinkerton sightings"] } // Skyrim innkeeper { "name": "Hulda", "world": "skyrim", "role": "Innkeeper", "temperament": "Warm but shrewd", "speech_style": "Direct Nordic", "secrets": ["Companion secrets"] }
How it works
01

Describe your NPCs

Fill out a character sheet — name, role, personality, knowledge, quirks. Like writing a D&D NPC card. Works for any game world.

02

We bring them to life

We build the character, assign a voice, load the world bible, and deploy. Same day turnaround.

03

Drop one folder in

Add the NPCX resource to your server. Set the engine IP. Restart. Players walk up to NPCs and start talking.

Pricing

No per-NPC fees. No per-interaction billing. No contracts. No tiers. Everything included. Cancel anytime.

NPCX

$149 /mo
Everything. Every game. Every feature. No limits.
  • Unlimited AI NPCs with voice & memory
  • All 7 supported games
  • Full world bible + deep lore modules
  • 24 game-aware voice types
  • Custom voice cloning from a 10-second sample
  • Premium studio-quality voices (optional)
  • NPCs know if you're a cop, armed, or wanted
  • NPCs react to gunshots, chases, and events
  • NPCs talk to each other unprompted
  • Same-day character creation
  • Unlimited character updates
  • Direct channel, same-day response
Get started

See it on your server.

Pick 3 NPCs. Tell us who they are. We'll have them talking on your test server same day. Free, no strings.

Sent. We'll be in touch within 24 hours.